Index A | C | D | E | G | H | I | L | M | N | O | P | R | S | T | Z A add_agent() (retro.game.Game method) Agent (class in retro.agent) Apple (class in retro.examples.snake) ArrowKeyAgent (class in retro.agent) Asteroid (class in retro.examples.nav) AsteroidSpawner (class in retro.examples.nav) C character (retro.agent.Agent attribute) (retro.examples.snake.Apple attribute) (retro.examples.snake.SnakeBodySegment attribute) (retro.examples.snake.SnakeHead attribute) color (retro.agent.Agent attribute) (retro.examples.snake.Apple attribute) D display (retro.agent.Agent attribute) E end() (retro.game.Game method) explode() (retro.examples.nav.Spaceship method) G Game (class in retro.game) get_agent_by_name() (retro.game.Game method) get_agents_by_position() (retro.game.Game method) growing (retro.examples.snake.SnakeHead attribute) H handle_keystroke() (retro.agent.Agent method) (retro.agent.ArrowKeyAgent method) (retro.examples.nav.Spaceship method) (retro.examples.snake.SnakeHead method) I is_empty() (retro.game.Game method) L log() (retro.game.Game method) M module retro.agent retro.examples.nav retro.game move() (retro.examples.snake.SnakeBodySegment method) N name (retro.agent.Agent attribute) (retro.examples.snake.Apple attribute) (retro.examples.snake.SnakeHead attribute) next_segment (retro.examples.snake.SnakeBodySegment attribute) (retro.examples.snake.SnakeHead attribute) O on_board() (retro.game.Game method) P play() (retro.game.Game method) play_turn() (retro.agent.Agent method) (retro.examples.nav.Asteroid method) (retro.examples.nav.AsteroidSpawner method) (retro.examples.snake.SnakeHead method) position (retro.agent.Agent attribute) (retro.examples.snake.Apple attribute) (retro.examples.snake.SnakeHead attribute) R random_empty_position() (retro.examples.snake.Apple method) relocate() (retro.examples.snake.Apple method) remove_agent() (retro.game.Game method) remove_agent_by_name() (retro.game.Game method) retro.agent module retro.examples.nav module retro.game module S set_color() (retro.examples.nav.Asteroid method) should_spawn_asteroid() (retro.examples.nav.AsteroidSpawner method) SnakeBodySegment (class in retro.examples.snake) SnakeHead (class in retro.examples.snake) Spaceship (class in retro.examples.nav) T try_to_move() (retro.agent.ArrowKeyAgent method) Z z (retro.agent.Agent attribute)